No Truce With the Furies
Posted: Fri Jul 08, 2016 4:41 am
Thought I'd to a bit of show-off Since we sort of came out of from our hiding recently.
We have been building No Truce using the Dialogue System. I have to admit that the amount of support Tony has provided along with the power of mostly seamless Articy imports has shortened the development time considerably. Having a sane dialogue engine as reference and backbone has been a great benefit.
![Image](http://devblog.fortressoccident.com/wp-content/uploads/2016/05/no-truce-church-2560.png)
We ended up using a lot of the pre-provided technical solutions from conversation database to cutscene sequence language to elements of persistene. We also wrote and integrated a lot of our own interface code with the system and added some rules-based decision nodes using Articy templates. While it was somewhat a challenge, the fact that the system has so far bent to my will makes me a happy gamedev.
You can follow us here or just refer to my write-ups of development below:
http://devblog.fortressoccident.com/
Two of the entries discussing the Dialogue System:
[*] http://devblog.fortressoccident.com/201 ... velopment/
[*] http://devblog.fortressoccident.com/201 ... -dialogue/
![Cool 8-)](./images/smilies/icon_cool.gif)
We have been building No Truce using the Dialogue System. I have to admit that the amount of support Tony has provided along with the power of mostly seamless Articy imports has shortened the development time considerably. Having a sane dialogue engine as reference and backbone has been a great benefit.
![Image](http://devblog.fortressoccident.com/wp-content/uploads/2016/05/no-truce-church-2560.png)
We ended up using a lot of the pre-provided technical solutions from conversation database to cutscene sequence language to elements of persistene. We also wrote and integrated a lot of our own interface code with the system and added some rules-based decision nodes using Articy templates. While it was somewhat a challenge, the fact that the system has so far bent to my will makes me a happy gamedev.
You can follow us here or just refer to my write-ups of development below:
http://devblog.fortressoccident.com/
Two of the entries discussing the Dialogue System:
[*] http://devblog.fortressoccident.com/201 ... velopment/
[*] http://devblog.fortressoccident.com/201 ... -dialogue/
![Cool 8-)](./images/smilies/icon_cool.gif)