Little to no player interaction
Posted: Wed Apr 26, 2023 7:59 am
How would I set up so there is a main narrator and a couple other sidekicks but the player does not interact with them.
I would like the player to be able to choose between:
-having the narration carry on without player-interaction
-the need to click [Continue] or [OK] before the current text is removed
but, other than that, the player will not be responding to or interacting with the other actors.
Kinda like Defense Grid and Defense Grid 2
I guess I am asking for a best-practice direction; I can see ways to do this in DSfU but I am just starting a project and I am not super familiar with the MANY ways of doing things in this great asset. I don't want to start on the wrong foot.
Thanks!
Danny
I would like the player to be able to choose between:
-having the narration carry on without player-interaction
-the need to click [Continue] or [OK] before the current text is removed
but, other than that, the player will not be responding to or interacting with the other actors.
Kinda like Defense Grid and Defense Grid 2
I guess I am asking for a best-practice direction; I can see ways to do this in DSfU but I am just starting a project and I am not super familiar with the MANY ways of doing things in this great asset. I don't want to start on the wrong foot.
Thanks!
Danny