Using BackgroundManager with many images
Posted: Mon Apr 24, 2023 9:12 am
Hello,
I saw a post here a while ago talking about how it's not a good idea to leave tons of images in Unity's Resources folder when using the Visual Novel Framework's BackgroundManager system.
In my game I use dozens of images to compose the dialogues, just for the opening scene, for example, I have almost fifty images.
It worked great so far, but from what I understand this could become a problem in the future, as Unity loads all images from the Resources folder when starting the game (as per the post I found earlier).
Could someone explain this problem to me a little better and how can I avoid it?
Can I continue to put all my images in the Resources folder?
I saw a post here a while ago talking about how it's not a good idea to leave tons of images in Unity's Resources folder when using the Visual Novel Framework's BackgroundManager system.
In my game I use dozens of images to compose the dialogues, just for the opening scene, for example, I have almost fifty images.
It worked great so far, but from what I understand this could become a problem in the future, as Unity loads all images from the Resources folder when starting the game (as per the post I found earlier).
Could someone explain this problem to me a little better and how can I avoid it?
Can I continue to put all my images in the Resources folder?