Optimize Dialogue UI
Posted: Mon Jul 04, 2016 11:56 am
Hi ,
While using profiler in my game , I noticed that Dialogue UI kindof slows things down while starting a conversation. Are there any tips to optimize it ?? Yes I am using Preloaded resources and passing actor and conversant transforms which did improve the performance drastically , but I am wondered if it can be improved further?. So when I start a conversation , basically DialogueManager.StartConversation and Text.UpdateGeometry takes more time. I am more concerned about Text.UpdateGeometry as it drops me fps to 50 fps till the dialogue text disappears.
Thanks.
Nishant
While using profiler in my game , I noticed that Dialogue UI kindof slows things down while starting a conversation. Are there any tips to optimize it ?? Yes I am using Preloaded resources and passing actor and conversant transforms which did improve the performance drastically , but I am wondered if it can be improved further?. So when I start a conversation , basically DialogueManager.StartConversation and Text.UpdateGeometry takes more time. I am more concerned about Text.UpdateGeometry as it drops me fps to 50 fps till the dialogue text disappears.
Thanks.
Nishant