Portrait Name incorrect, Dialogue System Events only triggering on first speaker
Posted: Sat Apr 15, 2023 7:59 pm
Hi, I'm having some struggles with Dialogue System Events and incorrect portrait names. I'm hoping the issues are connected?
Struggle #1:
I have DialogueSystemEvents on a game object. I also have a DialogueActor on that game object. I have 3 actors defined in the database, but this game object only receieves the OnConversationStarted event when it is specifically set to my 2nd actor. When I change it to be any of the other actors, it doesn't receive events.
Struggle #2:
Portrait names are not showing up correctly, I'm getting lots of inconsistent behavior. Actor B seems to be reliably correct, but sometimes Actor C uses Actor A's name, or Actor B's name will replace Actor A.
I wish I had more reliable repro info, but for what it's worth I'm early in getting set up so I don't think I've had time to mess anything up too bad yet.
Struggle #1:
I have DialogueSystemEvents on a game object. I also have a DialogueActor on that game object. I have 3 actors defined in the database, but this game object only receieves the OnConversationStarted event when it is specifically set to my 2nd actor. When I change it to be any of the other actors, it doesn't receive events.
Struggle #2:
Portrait names are not showing up correctly, I'm getting lots of inconsistent behavior. Actor B seems to be reliably correct, but sometimes Actor C uses Actor A's name, or Actor B's name will replace Actor A.
I wish I had more reliable repro info, but for what it's worth I'm early in getting set up so I don't think I've had time to mess anything up too bad yet.