Hiding the continue button and dialogue box for Timeline cutscenes.
Posted: Mon Apr 10, 2023 12:54 pm
Hello! I'm relatively new to the Dialogue System. I have a Timeline cutscene in Unity, and I have my dialogue box sequenced with it so that it continues the text at the appropriate time. I have two things which I'm having trouble accomplishing:
1. I would like to hide the continue button during Timeline cutscenes, because I have the text timed how I want it. However, when I turn the Continue Button setting to Never, it will hide the button, but my text will continue right away on its own regardless of my triggers on my Timeline. I would like to just hide the continue button for my Timeline cutscenes, but also have it available/visible for regular NPC dialogue interactions.
2. I would also like to be able to hide and show the dialogue box UI between extended periods where a piece of text finishes, and there is a significant amount of time during the cutscene before the text continues. Is the best way to accomplish this just by disabling the Dialogue Panel gameObject and re-enabling it before the Continue Dialogue trigger, or is there a way that's built in with the Dialogue System to do this?
Thanks for your time!
1. I would like to hide the continue button during Timeline cutscenes, because I have the text timed how I want it. However, when I turn the Continue Button setting to Never, it will hide the button, but my text will continue right away on its own regardless of my triggers on my Timeline. I would like to just hide the continue button for my Timeline cutscenes, but also have it available/visible for regular NPC dialogue interactions.
2. I would also like to be able to hide and show the dialogue box UI between extended periods where a piece of text finishes, and there is a significant amount of time during the cutscene before the text continues. Is the best way to accomplish this just by disabling the Dialogue Panel gameObject and re-enabling it before the Continue Dialogue trigger, or is there a way that's built in with the Dialogue System to do this?
Thanks for your time!