Sequence bug --or something I am missing
Posted: Mon Apr 10, 2023 3:26 am
Hi there,
This is the situation:
At the beginning of a conversation I send the camera to a new position (GameObject) which works fine.
Then later on, when I want to switch to another camera position with...
...I get this error message:
Thing is, that camera subject DOES exist. When I swap the camera positions in the dialogue, the camera DOES go up the first time to RachaHoverCam2 but the throws the same error message later on for RachaHoverCam (which is a camera position that works, determined in the original sequence).
The camera-target objects are in the same position in the hierarchy, on the same layer (there basically identical, bar their positions).
There most be something in the sequence I am doing wrong. If not, this may be a bug?
This is the situation:
At the beginning of a conversation I send the camera to a new position (GameObject) which works fine.
Code: Select all
AnimatorPlay(RatziTalking,RatziStart);LiveCamera(RachaHoverCam,,3); {{default}}
Code: Select all
AnimatorPlay(TalkingLong,RachaNPC);LiveCamera(RachaHoverCam2,,3); {{default}}
Code: Select all
Dialogue System: Sequencer: Camera subject '' wasn't found.
UnityEngine.Debug:LogWarning (object)
PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandCamera:Start () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Commands/SequencerCommandCamera.cs:61)
The camera-target objects are in the same position in the hierarchy, on the same layer (there basically identical, bar their positions).
There most be something in the sequence I am doing wrong. If not, this may be a bug?