Hi,
ToggleAutoPlay() only flips the Dialogue Manager's Continue Button dropdown between Always and Never:
- toggleAutoPlay.png (88.87 KiB) Viewed 565 times
You shouldn't have to repeatedly smash the button.
ToggleAutoPlay() by itself will not have any effect on sequences. However, if the player clicks the continue button before the sequence is done, sequencer commands that are still waiting to play will not play. For example, if the player clicks the continue button before 1 second has elapsed, this command will not play:
Code: Select all
SetActive(Spawner_Player, true)@1;
If you put the keyword "required" in front of a sequencer command, it will play even if the player clicks continue button it's time to play the command:
Code: Select all
required SetActive(Spawner_Player, true)@1;
SkipAll(), on the other hand, will make the conversation act as if the player is clicking the continue button as soon as each dialogue entry starts. Sequencer commands that start with "required" will still play, but other sequencer commands may not play.
If you want to speed up the typewriter effect instead of skipping ahead, see
this post.