TextMesh Pro tag to update
Posted: Sat Apr 01, 2023 9:46 pm
Hi Tony!
I think this is not an issue with your plugin at all, but I'm quite desperate after 10 hours stuck with this issue and knowing how much you work with texts I was wondering if you would know (please feel free to just say no if it is not the case, you always help a lot!).
I'm trying to apply an specific font to a piece of text during an alert this works perfectly if I add it before run time, but if I add it during runtime the font (https://shinmera.github.io/promptfont/) is never set and I just get the unicode, doing any chance to the text mesh pro (changing size or adding anything to the text) makes the font show up, I tried to force that through an script but apparently only happens if I manually change the textmesh pro, any script change is totally ignored
so this works correctly if I pre-populate an alert window, but shows "Press \u243A" if I add during runtime, any idea why? (the colour tag does work correctly).
I think this is not an issue with your plugin at all, but I'm quite desperate after 10 hours stuck with this issue and knowing how much you work with texts I was wondering if you would know (please feel free to just say no if it is not the case, you always help a lot!).
I'm trying to apply an specific font to a piece of text during an alert
Code: Select all
<font="specific font">my text</fonts>
so this works correctly if I pre-populate an alert window, but shows "Press \u243A" if I add during runtime, any idea why? (the colour tag does work correctly).
Code: Select all
Press <color=#FF8424><font="AllControllerAndMouseFont">\u243A</font></color>