OpenAI plugin - missing AI button
Posted: Mon Mar 27, 2023 8:45 am
Hi,
I bought the OpenAI plugin. It is awesome!
I have troubles with importing it to the project, because of lack of Assembly Definitions.
Are you able to deliver Assembly Definitions like they were in the other packages like Quest Machine and Dialogue System?
I tried to create the one Assembly Definition by my own, but I was not able to set it properly so it will work (more below).
What I achieved so far:
1. Plugin is working - it create the quests, but I have missing AI button - so I'm not able to translate specific field in conversations.
2. I use Unity Localization Package - so translation by OpenAI is not possible - it is not working
3. I tried to create Assembly Definition by my own, but I don't know why it doesn't work. I created Assebly Definition in the following place
assign the others assembly definitions like: OpenAI, DialogueSystem, DialogueSystemEditor etc.
Unfortunately I was not able to get rid of whole bunch of errors 4. Finally after restarting unity, re importing all files, etc. I get rid of the Assembly Definition that i created. I moved all scripts as follow (i know it is wrong), but now I was able to generate the quests using OpenAI. The main error here is that I don't have the AI button in converstations.
I bought the OpenAI plugin. It is awesome!
I have troubles with importing it to the project, because of lack of Assembly Definitions.
Are you able to deliver Assembly Definitions like they were in the other packages like Quest Machine and Dialogue System?
I tried to create the one Assembly Definition by my own, but I was not able to set it properly so it will work (more below).
What I achieved so far:
1. Plugin is working - it create the quests, but I have missing AI button - so I'm not able to translate specific field in conversations.
2. I use Unity Localization Package - so translation by OpenAI is not possible - it is not working
3. I tried to create Assembly Definition by my own, but I don't know why it doesn't work. I created Assebly Definition in the following place
Code: Select all
Dialogue System Addon for OpenAI/Scripts/Editor/DialogueSystemAddonForOpenAIEditor.asmdef
Unfortunately I was not able to get rid of whole bunch of errors 4. Finally after restarting unity, re importing all files, etc. I get rid of the Assembly Definition that i created. I moved all scripts as follow (i know it is wrong), but now I was able to generate the quests using OpenAI. The main error here is that I don't have the AI button in converstations.