Gametime ignored for Continue()@2;
Posted: Sun Mar 26, 2023 5:58 pm
Hello,
It seems like the Gametime is ignored for Continue()@2;
For instance,
if TimeScale = 0, even if its paused, Continue()@2 would still go on after 2 seconds.
Is there a way to make it pause as well?
Current Dialogue Time Mode is Realtime
Thank you,
J
It seems like the Gametime is ignored for Continue()@2;
For instance,
if TimeScale = 0, even if its paused, Continue()@2 would still go on after 2 seconds.
Is there a way to make it pause as well?
Current Dialogue Time Mode is Realtime
Thank you,
J