Page 1 of 1

Gametime ignored for Continue()@2;

Posted: Sun Mar 26, 2023 5:58 pm
by fkkcloud
Hello,

It seems like the Gametime is ignored for Continue()@2;

For instance,

if TimeScale = 0, even if its paused, Continue()@2 would still go on after 2 seconds.

Is there a way to make it pause as well?

Current Dialogue Time Mode is Realtime

Thank you,
J

Re: Gametime ignored for Continue()@2;

Posted: Sun Mar 26, 2023 8:57 pm
by Tony Li
Hi,

If you change the Dialogue System's Other Settings > Dialogue Time Mode to Gameplay, it will observe Time.timeScale. However, this means everything the Dialogue System will observe timeScale, so make sure this is what you want to do.