Hello,
It seems like the Gametime is ignored for Continue()@2;
For instance,
if TimeScale = 0, even if its paused, Continue()@2 would still go on after 2 seconds.
Is there a way to make it pause as well?
Current Dialogue Time Mode is Realtime
Thank you,
J
Gametime ignored for Continue()@2;
Re: Gametime ignored for Continue()@2;
Hi,
If you change the Dialogue System's Other Settings > Dialogue Time Mode to Gameplay, it will observe Time.timeScale. However, this means everything the Dialogue System will observe timeScale, so make sure this is what you want to do.
If you change the Dialogue System's Other Settings > Dialogue Time Mode to Gameplay, it will observe Time.timeScale. However, this means everything the Dialogue System will observe timeScale, so make sure this is what you want to do.