Gametime ignored for Continue()@2;

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fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

Gametime ignored for Continue()@2;

Post by fkkcloud »

Hello,

It seems like the Gametime is ignored for Continue()@2;

For instance,

if TimeScale = 0, even if its paused, Continue()@2 would still go on after 2 seconds.

Is there a way to make it pause as well?

Current Dialogue Time Mode is Realtime

Thank you,
J
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Tony Li
Posts: 22129
Joined: Thu Jul 18, 2013 1:27 pm

Re: Gametime ignored for Continue()@2;

Post by Tony Li »

Hi,

If you change the Dialogue System's Other Settings > Dialogue Time Mode to Gameplay, it will observe Time.timeScale. However, this means everything the Dialogue System will observe timeScale, so make sure this is what you want to do.
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