Quests trigger in order
Posted: Sat Jun 18, 2016 10:04 pm
Hi Tony,
I have a situation where quests are triggered in order.
For example, Main Quest - Entry 1 - would require player to go and speak to npc, and then Entry 2 would require player to kill enemies and then report back to npc.
The problem is player can kill enemies before completing Entry 1, and quest log says Entry 2 completed. After speaking to npc, it resets Entry 2 and then it gets stuck there, because the enemies are already dead.
Is there a way to avoid this, where quest can only get completed if player has completed Entry 1 or so?
I checked the Increment Quest Variable script, there is nothing about conditions.
Thanks
I have a situation where quests are triggered in order.
For example, Main Quest - Entry 1 - would require player to go and speak to npc, and then Entry 2 would require player to kill enemies and then report back to npc.
The problem is player can kill enemies before completing Entry 1, and quest log says Entry 2 completed. After speaking to npc, it resets Entry 2 and then it gets stuck there, because the enemies are already dead.
Is there a way to avoid this, where quest can only get completed if player has completed Entry 1 or so?
I checked the Increment Quest Variable script, there is nothing about conditions.
Thanks