Hello Tony
Please see pic below.
I hahve setup a dialouge trigger when my FPS player enters the trigger then i want to start a cutscene.
No convesation, just a cutscene of the bozz animation. the animation takes approx 7 sec.
-Which approch should i take here?
-Should i place a new camera so i have a good shot of the enemi?
BTW why cant i see any EVENTS from the dialouge system trigger? Say i want to fire of a debug message from a script?
And how do i disbale the trigger once used once?
Cutscene
Re: Cutscene
> I hahve setup a dialouge trigger when my FPS player enters the trigger then i want to start a cutscene.
> No convesation, just a cutscene of the bozz animation. the animation takes approx 7 sec.
> -Should i place a new camera so i have a good shot of the enemi?
Yes, you can do that. Use SetEnabled() sequencer commands to enable the new camera and disable the player's camera/movement control scripts. At the end of the sequence, disable the new camera and re-enable the player's camera/movement scripts.
> BTW why cant i see any EVENTS from the dialouge system trigger? Say i want to fire of a debug message from a script?
Select Add Action > OnExecute() UnityEvent.
> And how do i disbale the trigger once used once?
Set it up similarly to: How To: Run a Conversation Only Once
> No convesation, just a cutscene of the bozz animation. the animation takes approx 7 sec.
> -Should i place a new camera so i have a good shot of the enemi?
Yes, you can do that. Use SetEnabled() sequencer commands to enable the new camera and disable the player's camera/movement control scripts. At the end of the sequence, disable the new camera and re-enable the player's camera/movement scripts.
> BTW why cant i see any EVENTS from the dialouge system trigger? Say i want to fire of a debug message from a script?
Select Add Action > OnExecute() UnityEvent.
> And how do i disbale the trigger once used once?
Set it up similarly to: How To: Run a Conversation Only Once