Animator state not changing
Posted: Mon Jan 12, 2015 8:35 am
Hi,
I added an animator and copied the controller and show/hide animations from the UnityUI demo to my dialog panel. They will not trigger during my conversation. If I leave the animator window open during game, I can tick the show and hide parameters and the window will show and hide correctly. This leads me to believe that the dialog system is just not sending the message to the controller.
I have a canvas group, animator, animator controller, animation states named properly. What am I missing?
I added an animator and copied the controller and show/hide animations from the UnityUI demo to my dialog panel. They will not trigger during my conversation. If I leave the animator window open during game, I can tick the show and hide parameters and the window will show and hide correctly. This leads me to believe that the dialog system is just not sending the message to the controller.
I have a canvas group, animator, animator controller, animation states named properly. What am I missing?