Playing Audio from Bark using 'entrytag'
Posted: Fri Jun 10, 2016 11:07 am
I have the main DialogueSystemController setup to run Audio(entrytag,speaker); as the default sequence which has worked great for conversations, but Barks are giving be trouble. I'm trying to get Audio to play from a Bark using Audio(entrytag,speaker); but when I run the sequence it says "clip 'entrytag' could not be found or loaded"
Is there a specific bark trigger script I should be using that can play sequences? Right now I'm using a BarkTrigger and have tried calling the sequences from a SequenceTrigger and a StartSequenceOnDialogueEvent. I haven't managed to find a Bark script that also runs a sequence.
Any help would be greatly appreciated! Thanks.
Is there a specific bark trigger script I should be using that can play sequences? Right now I'm using a BarkTrigger and have tried calling the sequences from a SequenceTrigger and a StartSequenceOnDialogueEvent. I haven't managed to find a Bark script that also runs a sequence.
Any help would be greatly appreciated! Thanks.