Animator Savers
Posted: Tue Mar 07, 2023 3:21 pm
Hi all,
I don't know what I'm doing wrong but I am having no luck with the animator saver component. It appears as if it has no function because I have setup every possible scenario I can think of but every time I test it, the animator always reverts to the default state. Sometimes it seems to work but it's not consistent.
Here's my scenario. I have a switch/lever to activate a floor object's animator to trigger the "open" animation state. I have setup the animator saver component to both the switch and the floor objects since the floor needs to stay open and the lamp switch needs to stay activated (in it's animation state).
What specifically does the animator saver component save? I have tried both methods of playing the state of the animation and using a bool parameter to transition between states. Neither of which the animator saver seems to remember.
Any help would be appreciated.
Thanks.
I don't know what I'm doing wrong but I am having no luck with the animator saver component. It appears as if it has no function because I have setup every possible scenario I can think of but every time I test it, the animator always reverts to the default state. Sometimes it seems to work but it's not consistent.
Here's my scenario. I have a switch/lever to activate a floor object's animator to trigger the "open" animation state. I have setup the animator saver component to both the switch and the floor objects since the floor needs to stay open and the lamp switch needs to stay activated (in it's animation state).
What specifically does the animator saver component save? I have tried both methods of playing the state of the animation and using a bool parameter to transition between states. Neither of which the animator saver seems to remember.
Any help would be appreciated.
Thanks.