Using continue key in timeline?
Posted: Fri Mar 03, 2023 4:33 am
Hi
I generally use continue key (in my case spacebar) in my game. I find it works great to let the player decide the flow of the conversations this way.
But I was wondering whether I could use this method in timelines too, so that players progressed through a timeline cutscene by tapping space to go to the next dialogue entry?
I'm thinking some code that paused the timeline/game on every continue node, then jumping to the next continue node when space (or a button or whatever) is pressed before starting the timeline again from there. And there would have to be the option of not jumping sometimes, when you want some other actions in the timeline to take place.
Is this feasable? I could probably write it myself, but I was thinking you could maybe set me on the right road so I don't waste too much time looking at dead ends.
I generally use continue key (in my case spacebar) in my game. I find it works great to let the player decide the flow of the conversations this way.
But I was wondering whether I could use this method in timelines too, so that players progressed through a timeline cutscene by tapping space to go to the next dialogue entry?
I'm thinking some code that paused the timeline/game on every continue node, then jumping to the next continue node when space (or a button or whatever) is pressed before starting the timeline again from there. And there would have to be the option of not jumping sometimes, when you want some other actions in the timeline to take place.
Is this feasable? I could probably write it myself, but I was thinking you could maybe set me on the right road so I don't waste too much time looking at dead ends.