Extending Articy:Draft Importer for Templates
Posted: Thu Mar 02, 2023 5:54 pm
Hi, i'm working on a project with a gamedesigner that work mostly on Articy:Draft an after going back and forth on how to properly write conditions, instructions, events and quests, i wanted to give her as much control as possible from articy and ease some of her pain cause of the fact that articy does not have a way (for what i know) to add external script definition like the ones used in Dialogue System.
for what i was able to understand, a way to make things in articy more drag and drop is with the use of templates for things like conditions, instructions, dialogues, etc...
something like adding a template for SetQuestState with a Quest reference object and a State so she can just add the instruction template and drag n drop what she want to do, or for quest, for example, having the entry to be a reference list of entry, instead of a static blob of variables handled with a count.
i've looke around both in documentation and code to find if there is some way to easly extend the current system, but i haven't found much except for rewriting the importer.
is that correct or did i miss something?
for what i was able to understand, a way to make things in articy more drag and drop is with the use of templates for things like conditions, instructions, dialogues, etc...
something like adding a template for SetQuestState with a Quest reference object and a State so she can just add the instruction template and drag n drop what she want to do, or for quest, for example, having the entry to be a reference list of entry, instead of a static blob of variables handled with a count.
i've looke around both in documentation and code to find if there is some way to easly extend the current system, but i haven't found much except for rewriting the importer.
is that correct or did i miss something?