Selecting a Dialogue Node and Perform PlayMaker FSM
Posted: Mon Feb 20, 2023 5:02 am
Hello! I am learning UNITY3D and I wanted to make a visual novel. So what I wanted to happen is that when a certain dialogue node is finished, I want to activate a game object to appear in the canvas (Which was inactive prior to the whole scene).
Is this possible without any scripting?
Is this possible without any scripting?