Page 1 of 1

Selecting a Dialogue Node and Perform PlayMaker FSM

Posted: Mon Feb 20, 2023 5:02 am
by arcle
Hello! I am learning UNITY3D and I wanted to make a visual novel. So what I wanted to happen is that when a certain dialogue node is finished, I want to activate a game object to appear in the canvas (Which was inactive prior to the whole scene).

Is this possible without any scripting?

Re: Selecting a Dialogue Node and Perform PlayMaker FSM

Posted: Mon Feb 20, 2023 9:07 am
by Tony Li
Hi,

No need for scripting. You can use the SetActive() sequencer command (drag the GameObject into the Sequence field to start the SetActive() command) or a scene event.