Saving/Loading Player Spawn Point with Complex Player Rig
Posted: Wed Feb 15, 2023 9:54 pm
Hi,
I want to be able save and load my player position but my player rig is a bit complicated and can't be moved by just moving one part of it. It needs to be moved by a call to my player controller. I'm not sure how to go about using a position saver. My first thought was to write my own custom saver which looks easy enough. The problem is that I want to be able to hook into the load scene call with a spawn point name like LoadScene("scene@spawnpoint").
Any suggestions?
Thanks.
I want to be able save and load my player position but my player rig is a bit complicated and can't be moved by just moving one part of it. It needs to be moved by a call to my player controller. I'm not sure how to go about using a position saver. My first thought was to write my own custom saver which looks easy enough. The problem is that I want to be able to hook into the load scene call with a spawn point name like LoadScene("scene@spawnpoint").
Any suggestions?
Thanks.