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Only player line of dialog displayed

Posted: Sun Jun 05, 2016 1:46 am
by joaogarin
Hello,

I am using Dialog system with Adventure creator for Unity. I have followed the docs and the dialog seems to start just fine. But when triggering a "third party - start dialog system conversation" only the player's lines of the dialog shows up.
Any idea why this might be?

Best regards

Re: Only player line of dialog displayed

Posted: Sun Jun 05, 2016 1:49 am
by joaogarin
Also the camera focus on the characters when playing the speech does not seem to take place. Maybe I miss something on the setup

Re: Only player line of dialog displayed

Posted: Sun Jun 05, 2016 2:05 am
by joaogarin
I think its actually only playing character (main player) lines. as they always show up on the bottom.

Re: Only player line of dialog displayed

Posted: Sun Jun 05, 2016 3:01 am
by joaogarin
By the way the NPC lines are green when running the scene..So it looks like it plays them but does not show up in the UI.

I had a look in this topi viewtopic.php?f=3&t=654&p=3164&hilit=player+lines#p3164

but disabling the checkbox for the AC subtitles settings does not have effect in this case..everything was setup :

Again. the lines are playing as they show green when running the scene and looking at the dialog system converstation but it does not display in the UI

Re: Only player line of dialog displayed

Posted: Sun Jun 05, 2016 3:29 am
by joaogarin
It displays as soon as I check subtitles to "On" in game in the adventure creator menu. Is there a way to have this as On by default?

Re: Only player line of dialog displayed

Posted: Sun Jun 05, 2016 11:32 am
by Tony Li
Hi,
joaogarin wrote:It displays as soon as I check subtitles to "On" in game in the adventure creator menu. Is there a way to have this as On by default?
In the AC Game Editor window, click on the Settings tab and scroll to the bottom. In the Options data section, tick Show subtitles?.
joaogarin wrote:Also the camera focus on the characters when playing the speech does not seem to take place. Maybe I miss something on the setup
Change the Dialogue Manager's Default Sequence to:

Code: Select all

Camera(default); 
Delay({{end}})
This will focus the camera on the character's default camera angle (which is "Closeup" unless you've added a Default Camera Angle component to the character) and then wait for a duration based on the subtitle length. You can read more about sequences here: Sequences.