Hello,
I have a scene with three NPCs in a dialogue.
I am using Dialogue System and Lively Chat Bubbles.
Each NPC has a sphere positioned above their head with a chat anchor component and a dialogue actor component.
It was working fine with the chat bubbles appearing slightly above the chat anchor.
However, the positioning appears to be 'broken' with the chat bubbles all appearing in the lower left part of the screen.
At runtime the Chat Bubble Clone positions are being set (by what I don't know). Are these determined by something in the Dialogue System?
Any help most appreciated.
Lively Chat Bubbles Position Broken
Re: Lively Chat Bubbles Position Broken
Hi,
Please compare your setup to the example scene included in the Dialogue System's Lively Chat Bubbles integration.
Also, are there any errors or warnings in the Console window?
Please compare your setup to the example scene included in the Dialogue System's Lively Chat Bubbles integration.
Also, are there any errors or warnings in the Console window?