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AudioWait() + clips + Addressables

Posted: Mon Feb 06, 2023 12:30 pm
by tomwilhelm
Hey,
I've come across an issue using multiple addressable clips with the sequencer command AudioWait. The sequencer stops before the second clip loads asynchronously. This can be fixed by preventing the sequencer to stop until DialogueManager.LoadAsset callback is complete.
Thanks!

Re: AudioWait() + clips + Addressables

Posted: Mon Feb 06, 2023 1:13 pm
by Tony Li
Hi,

Good catch. I'll fix that and post a patch here, hopefully by tomorrow.

Re: AudioWait() + clips + Addressables

Posted: Mon Feb 06, 2023 1:48 pm
by tomwilhelm
Thank you!

Re: AudioWait() + clips + Addressables

Posted: Wed Feb 08, 2023 1:34 pm
by Tony Li
Hi,

This patch should fix the Addressables + multiple clips in AudioWait() issue:

DS_AudioWaitPatch_2023-02-08.unitypackage