AudioWait() + clips + Addressables
Posted: Mon Feb 06, 2023 12:30 pm
Hey,
I've come across an issue using multiple addressable clips with the sequencer command AudioWait. The sequencer stops before the second clip loads asynchronously. This can be fixed by preventing the sequencer to stop until DialogueManager.LoadAsset callback is complete.
Thanks!
I've come across an issue using multiple addressable clips with the sequencer command AudioWait. The sequencer stops before the second clip loads asynchronously. This can be fixed by preventing the sequencer to stop until DialogueManager.LoadAsset callback is complete.
Thanks!