Player Portrait image always visible
Posted: Wed Feb 01, 2023 12:46 pm
Hi,
I've been trying to create new Dialog UI by cloning Focus Template Standard Dialogue UI.
My goal is to have both player and NPC portraits always visible during conversation.
I managed to get NPC portrait always visible by following suggestion on another thread:
The easiest is probably to duplicate the NPC subtitle panel's animator controller asset. In the duplicate, remove the Unfocus state. Assign the duplicate to the subtitle panel's Animator component. Clear the Standard UI Subtitle Panel component's Unfocus Animation Trigger field.
and NPC portrait is now always shown, but Player is on 0.5 opacity all the time.
Why do I need 2 player portraits and name (1 is in Subtitle Panel 1 (PC) and another in Response Menu Panel)?
I tried disabling those form Response Menu Panel and use only Subtitle Panel 1 (PC) - then player portrait opacity is always 0.5
If I use those form Response Menu Panel they show up on full opacity only when player is speaking.
Is there a simple way to have player portrait always in full opacity?
Thanks
I've been trying to create new Dialog UI by cloning Focus Template Standard Dialogue UI.
My goal is to have both player and NPC portraits always visible during conversation.
I managed to get NPC portrait always visible by following suggestion on another thread:
The easiest is probably to duplicate the NPC subtitle panel's animator controller asset. In the duplicate, remove the Unfocus state. Assign the duplicate to the subtitle panel's Animator component. Clear the Standard UI Subtitle Panel component's Unfocus Animation Trigger field.
and NPC portrait is now always shown, but Player is on 0.5 opacity all the time.
Why do I need 2 player portraits and name (1 is in Subtitle Panel 1 (PC) and another in Response Menu Panel)?
I tried disabling those form Response Menu Panel and use only Subtitle Panel 1 (PC) - then player portrait opacity is always 0.5
If I use those form Response Menu Panel they show up on full opacity only when player is speaking.
Is there a simple way to have player portrait always in full opacity?
Thanks