DialogueSystemEvents not sending events
Posted: Mon Jan 30, 2023 4:30 pm
Hi,
I used to use this simple code on my player:
It is some very old code I found somewhere but cant find out where anymore. Anyway it does not get called. So I tried another approach:
There is a DialogueSystemEvents component on the player also that should run on Conversation start and end (). Again calling simple methods to disable the movement. But those methods do not get called.
It used to work but now doesnt. I have no idea why, could you please help?
I used to use this simple code on my player:
Code: Select all
private void OnDialogue(bool isInDialogue)
{
canMove = !isInDialogue;
}
There is a DialogueSystemEvents component on the player also that should run on Conversation start and end (). Again calling simple methods to disable the movement. But those methods do not get called.
It used to work but now doesnt. I have no idea why, could you please help?