Managing DS in Timeline
Posted: Sat Jan 21, 2023 6:29 am
Hi there,
We're nearing the end of production and have begun making the Credit Sequence ahead of time, which is set to be a cutscene set to a timeline. In between the Credits in the timeline, players are greeted to the epilogue of major characters via separate automated conversations that continues independently for that character in their segment. We are using the tracks in timeline to start and continue the conversation timing.
We currently running into 2 major issues. First, for this scene only we need to stop the player from being able to continue. I can't remember off the top of my head where this setting is exactly, but we need to disable player input to make the credits an unskippable cut scene. At the moment, it gets wonky when they try to continue dialogue manually.
Second, when the character's start talking in the scene and then end their conversation, DS stays on screen during the credits when I want it gone until the next Conversation track is set. Even while on, it seems to stop the next conversation from properly triggering. Our Credit sequence goes as follows:
[Credits] -> [Character Appears] -> [Conversation 1] -> [Credits] -> [Character Appears] -> [Conversation 2] -> Etc
DS should disappear in the Credits Sections, but I can't figure out how to get rid of it.
How do we manage this properly?
We're nearing the end of production and have begun making the Credit Sequence ahead of time, which is set to be a cutscene set to a timeline. In between the Credits in the timeline, players are greeted to the epilogue of major characters via separate automated conversations that continues independently for that character in their segment. We are using the tracks in timeline to start and continue the conversation timing.
We currently running into 2 major issues. First, for this scene only we need to stop the player from being able to continue. I can't remember off the top of my head where this setting is exactly, but we need to disable player input to make the credits an unskippable cut scene. At the moment, it gets wonky when they try to continue dialogue manually.
Second, when the character's start talking in the scene and then end their conversation, DS stays on screen during the credits when I want it gone until the next Conversation track is set. Even while on, it seems to stop the next conversation from properly triggering. Our Credit sequence goes as follows:
[Credits] -> [Character Appears] -> [Conversation 1] -> [Credits] -> [Character Appears] -> [Conversation 2] -> Etc
DS should disappear in the Credits Sections, but I can't figure out how to get rid of it.
How do we manage this properly?