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Use I2localization for quests texts.

Posted: Mon Jan 16, 2023 12:46 pm
by Adeoon
Hi, so I use both dialogue system and quest machine. Is there a way to use i2loc for journal and hud texts in questmachine quests? If not how can I translate those, and set it up

Re: Use I2localization for quests texts.

Posted: Mon Jan 16, 2023 2:15 pm
by Tony Li
Hi,

Quest Machine doesn't have i2 Localization integration yet. Localization is handled through Text Tables. All text fields in quests have point to a literal string, a StringAsset asset file, or a field in a Text Table. You can also use the gear menu in the upper right of the Quest Editor window to convert an existing quest's text to a Text Table.

Re: Use I2localization for quests texts.

Posted: Wed Jan 18, 2023 3:16 am
by Adeoon
Do you plan to add that integration soon? I believe I could fight with that on my own, the advance of that is that you can have all translation in one file, with text tables for quest machine and I2loc for dialogue system that's problematic :/

Re: Use I2localization for quests texts.

Posted: Wed Jan 18, 2023 9:15 am
by Tony Li
I'll prioritize it after the next Quest Machine release (which is coming soon). I'll make a package available as soon as it's ready.

Re: Use I2localization for quests texts.

Posted: Thu Jan 19, 2023 5:47 am
by Adeoon
That's great! Thank you very much, I'll wait