NPC Portrait Only, and Disabling Typewriter
Posted: Mon Jan 16, 2023 10:07 am
Hello!
I've decided to use this asset for my project, and Can I first say how well packaged everything is!
I've got a couple of questions, I've tried to look for the same topics but couldnt find anything
Question 1: I'd like to have only the NPC portrait show up during conversation. For my UI prefab I used the "Old School Template". which matches the style I'm going for. But it looks like this prefab has one portrait gameobject, so whenever I get to my players response, the portrait goes blank. (I'm assuming this is because I didnt set any player portrait)So I'd like it to show only the character I'm talking to, throughout the entire conversation. however on the template when I click the subtitle Panel and check "Only show NPC portraits" the portrait still goes blank when the conversation gets to the players responses.
Question 2: I have the textAnimator asset installed and would like to use it for my dialogue system. I have two questions regarding this. this asset requires that I disable to dialogue systems built in typewriter, where do i do that? and secondly, during conversation, what is the best way to use the text animator special effects?
Thanks so much for your time, and again for the really great asset! this is going to save me tons of work!
I've decided to use this asset for my project, and Can I first say how well packaged everything is!
I've got a couple of questions, I've tried to look for the same topics but couldnt find anything
Question 1: I'd like to have only the NPC portrait show up during conversation. For my UI prefab I used the "Old School Template". which matches the style I'm going for. But it looks like this prefab has one portrait gameobject, so whenever I get to my players response, the portrait goes blank. (I'm assuming this is because I didnt set any player portrait)So I'd like it to show only the character I'm talking to, throughout the entire conversation. however on the template when I click the subtitle Panel and check "Only show NPC portraits" the portrait still goes blank when the conversation gets to the players responses.
Question 2: I have the textAnimator asset installed and would like to use it for my dialogue system. I have two questions regarding this. this asset requires that I disable to dialogue systems built in typewriter, where do i do that? and secondly, during conversation, what is the best way to use the text animator special effects?
Thanks so much for your time, and again for the really great asset! this is going to save me tons of work!