Quests outside of conversations
Posted: Fri Jan 09, 2015 9:49 am
So one of my game modes could really benefit from quests, but without any dialogues other than some alerts.
DialogueManager.AddLuaObserver("Variable['Credits']", LuaWatchFrequency.EveryDialogueEntry, OnCreditsChanged);
is mentioned in the docs, as well as possibly
QuestLog.AddQuestStateObserver("Kill 5 Rats", LuaWatchFrequency.EveryDialogueEntry, OnQuestStateChanged);
Neither of which are recognized as valid methods. I also see a component pictured, ConditionalObserver, but again, it doesn't appear to be present. Am I missing something?
DialogueManager.AddLuaObserver("Variable['Credits']", LuaWatchFrequency.EveryDialogueEntry, OnCreditsChanged);
is mentioned in the docs, as well as possibly
QuestLog.AddQuestStateObserver("Kill 5 Rats", LuaWatchFrequency.EveryDialogueEntry, OnQuestStateChanged);
Neither of which are recognized as valid methods. I also see a component pictured, ConditionalObserver, but again, it doesn't appear to be present. Am I missing something?