Stopping Camera Angles?
Posted: Tue May 31, 2016 11:59 pm
Hi, I recently bought the Dialogue System and I'm using it for a Unity3d student project. I have a few questions:
Whenever I go interact with the NPC using the proximity selector script or any other selector script, the camera angle zooms out and stays in that angle even when the conversation has ended. Is there any way to fix this, or better yet, have it not use a camera angle altogether?
I tried looking at many tutorials and so far haven't seen anything that can help yet. Another thing I would like to know is how can one trigger an event when a player chooses an option from a dialogue, specifically setting a float variable from a different script to a different number.
Currently, the player character game object I have has a camera child and uses a smooth camera follow. However, the movement is done using a custom script and does not have mouse control that moves the camera yet (still learning how to!). If there are any other specific things you would like to know to better help me, feel free to ask!
Thank you
Whenever I go interact with the NPC using the proximity selector script or any other selector script, the camera angle zooms out and stays in that angle even when the conversation has ended. Is there any way to fix this, or better yet, have it not use a camera angle altogether?
I tried looking at many tutorials and so far haven't seen anything that can help yet. Another thing I would like to know is how can one trigger an event when a player chooses an option from a dialogue, specifically setting a float variable from a different script to a different number.
Currently, the player character game object I have has a camera child and uses a smooth camera follow. However, the movement is done using a custom script and does not have mouse control that moves the camera yet (still learning how to!). If there are any other specific things you would like to know to better help me, feel free to ask!
Thank you