Duplicating Conversation with Scene Events Issue
Posted: Thu Jan 05, 2023 2:58 pm
Hi Tony,
I have a bug (?) when I am duplicating a conversation that contains a scene event. Attached is the reference I am talking about.
When I duplicate a conversation, the scene event reference is duplicated too, but both conversation are linked to the same event. It also means I can't delete the event from the 2nd conversation, without affecting the 1st one as well.
I would expect when duplicating the conversation, that the unique GUID would update (or that we have a way to create a new one). Right now, changing /deleting the guid ref changes it for all duplicated conversation.
As an alternative, I can delete the dialogue node (attached) and create a new one.
I was wondering if that was a bug or a design decision on your side.
Thanks again!
I have a bug (?) when I am duplicating a conversation that contains a scene event. Attached is the reference I am talking about.
When I duplicate a conversation, the scene event reference is duplicated too, but both conversation are linked to the same event. It also means I can't delete the event from the 2nd conversation, without affecting the 1st one as well.
I would expect when duplicating the conversation, that the unique GUID would update (or that we have a way to create a new one). Right now, changing /deleting the guid ref changes it for all duplicated conversation.
As an alternative, I can delete the dialogue node (attached) and create a new one.
I was wondering if that was a bug or a design decision on your side.
Thanks again!