Issues with Sequencers
Posted: Fri May 27, 2016 11:40 pm
Hey,
I am using the evaluation version to determine if we use DS for our project or stick with the default Adventure Creator Dialogs.
I really like the node based editor, and how it can encapsulate conversations in a neat way, but I am having issues making some basic stuff I already had in AC which is mostly to with sequencers.
1) Look at
In AC I had a part in a scene where one NPC1 says a line, then NPC2 immediately turns to NPC1 and stays faced that way with the conversation continuing. I use the lookat sequence but the character only tries to turn, like buggy, and then goes back to how he was rotated. Looks like something is preventing him from turning.
Command I'm using: LookAt(NPC1,NPC2,2)
2) MoveTo
Continuation of the same scene, but basically after the NPC2 turns to NPC1, NPC1 says a line, then walks to NPC2. Again this is not working for me, the character won't move at all.
Command I'm using: MoveTo(NPC1, NPC2, 3)
If I use Adventure creator I can't do this with no problems. The other question I had is if MoveTo can use any navmesh or pathfinding.
Cheers,
I am using the evaluation version to determine if we use DS for our project or stick with the default Adventure Creator Dialogs.
I really like the node based editor, and how it can encapsulate conversations in a neat way, but I am having issues making some basic stuff I already had in AC which is mostly to with sequencers.
1) Look at
In AC I had a part in a scene where one NPC1 says a line, then NPC2 immediately turns to NPC1 and stays faced that way with the conversation continuing. I use the lookat sequence but the character only tries to turn, like buggy, and then goes back to how he was rotated. Looks like something is preventing him from turning.
Command I'm using: LookAt(NPC1,NPC2,2)
2) MoveTo
Continuation of the same scene, but basically after the NPC2 turns to NPC1, NPC1 says a line, then walks to NPC2. Again this is not working for me, the character won't move at all.
Command I'm using: MoveTo(NPC1, NPC2, 3)
If I use Adventure creator I can't do this with no problems. The other question I had is if MoveTo can use any navmesh or pathfinding.
Cheers,