All new conversations throw SimStatus field Lookup Error
Posted: Wed Jan 04, 2023 9:49 pm
Hello!
I've written multiple conversations for my game, and they all have worked great. I recently upgraded desktops, and while previous conversations still work great, every single new one I've tried to create throws this error for every single node:
Dialogue System: Lua code 'return Conversation[X].Dialog[Y].SimStatus' threw exception 'Lookup of field 'SimStatus' in the table element failed because the table element itself isn't in the table.'
Where X is every new conversation ID I make, and Y is each associated node ID as I hit them in the conversation. When looking, the (uneditable) IDs appear to exist just fine (it's not like I edited the Y IDs such that they no longer exist).
The strangest thing is that the conversation plays just fine, and you wouldn't notice anything is off, aside from being spammed with these unsightly errors.
Any ideas on what could be causing this? Appreciate any help!
I've written multiple conversations for my game, and they all have worked great. I recently upgraded desktops, and while previous conversations still work great, every single new one I've tried to create throws this error for every single node:
Dialogue System: Lua code 'return Conversation[X].Dialog[Y].SimStatus' threw exception 'Lookup of field 'SimStatus' in the table element failed because the table element itself isn't in the table.'
Where X is every new conversation ID I make, and Y is each associated node ID as I hit them in the conversation. When looking, the (uneditable) IDs appear to exist just fine (it's not like I edited the Y IDs such that they no longer exist).
The strangest thing is that the conversation plays just fine, and you wouldn't notice anything is off, aside from being spammed with these unsightly errors.
Any ideas on what could be causing this? Appreciate any help!