Portaits
Posted: Wed Jan 04, 2023 9:20 am
Hi,
I'm using the dialogue system in my game and there is a small bug that I cannot figure out why it's happening.
In the dialogue we turn off the dialogue panel using SetDialoguePanel(false); in the sequence parameters. But sometimes when the panel is turn back on (in the same conversation) using SetDialoguePanel(true); instead of showing the panel with the correct portrait, it often shows the last portrait used for split second and then changes to the correct one.
Is there a different way to turn off the dialogue panel in a conversation and then turn it back on so that we do not get this panel flash when it comes back on? OR a way to mitigate what is happening?
Kind regards
I'm using the dialogue system in my game and there is a small bug that I cannot figure out why it's happening.
In the dialogue we turn off the dialogue panel using SetDialoguePanel(false); in the sequence parameters. But sometimes when the panel is turn back on (in the same conversation) using SetDialoguePanel(true); instead of showing the panel with the correct portrait, it often shows the last portrait used for split second and then changes to the correct one.
Is there a different way to turn off the dialogue panel in a conversation and then turn it back on so that we do not get this panel flash when it comes back on? OR a way to mitigate what is happening?
Kind regards