New Input System enabled, but Bubble Text prefab not working
Posted: Thu Dec 29, 2022 4:05 pm
Hello,
I'm using the new Input System, and I've enabled USE_NEW_INPUT in the Dialogue System Welcome window. The Dialogue System is working fine with the Basic template.
I'm trying to use the Bubble template. I've added Bubble Template Standard UI Subtitle Panel prefab to the Dialogue Manager's Dialogue UI. However when I run the game, it's giving me this error:
Are there any other configurations I'm missing to support the Bubble template?
Or is the new Input System supported for just the Basic template?
Thank you for your help.
I'm using the new Input System, and I've enabled USE_NEW_INPUT in the Dialogue System Welcome window. The Dialogue System is working fine with the Basic template.
I'm trying to use the Bubble template. I've added Bubble Template Standard UI Subtitle Panel prefab to the Dialogue Manager's Dialogue UI. However when I run the game, it's giving me this error:
Code: Select all
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Input.get_mousePosition () (at <b7f3f927b2fb45af9f06b7b94f1a7fc0>:0)
PixelCrushers.DialogueSystem.UnityGUI.GUIRoot.OnGUI () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Legacy/GUI Controls/GUIRoot.cs:36)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Or is the new Input System supported for just the Basic template?
Thank you for your help.