Page 1 of 1
How to make player responses save to dialogue history, but not appear the same way NPC responses do
Posted: Fri Dec 23, 2022 1:00 pm
by schmittywarbenjensen
I can make player choices appear in the dialogue history along with NPC responses, but after you pick a choice the response appears like the NPC ones do for 2 seconds before you get to the NPC response. How do I make that not happen, but still show in the previous dialogue?
Re: How to make player responses save to dialogue history, but not appear the same way NPC responses do
Posted: Fri Dec 23, 2022 3:05 pm
by Tony Li
Hi,
I'm not exactly sure what you mean, so please correct me if I misunderstood.
If you're using a dialogue UI that accumulates subtitle text, such as the Runic or WRPG prefabs, then if you want to make the player's response text appear immediately without waiting 2 seconds, set the Dialogue Manager GameObject's Display Settings > Camera & Cutscene Settings > Default Player Sequence to: Continue()@0
If you don't want the player's response text to appear at all after the player clicks a response button, UNtick the Dialogue Manager's Subtitle Settings > Show PC Subtitles During Line. If you're using a script similar to ConversationLogger.cs to accumulate dialogue history, the script will still receive OnConversationLine() messages.
Re: How to make player responses save to dialogue history, but not appear the same way NPC responses do
Posted: Sat Dec 24, 2022 2:32 am
by schmittywarbenjensen
It's hard for me to put into words, but I basically want the second one. The issue is if I turn off show PC subtitle text, it doesn't save it to reminder text. And if I turn on show PC subtitle text, allow PC subtitles to be used as reminder, and turn on skip PC subtitle, it doesn't save to reminder text either.
Re: How to make player responses save to dialogue history, but not appear the same way NPC responses do
Posted: Sat Dec 24, 2022 9:14 am
by Tony Li
Would you please post screenshots or mock-up images of what's happening now and what you would like to happen instead?