How to make player responses save to dialogue history, but not appear the same way NPC responses do

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schmittywarbenjensen
Posts: 11
Joined: Fri Dec 23, 2022 12:00 pm

How to make player responses save to dialogue history, but not appear the same way NPC responses do

Post by schmittywarbenjensen »

I can make player choices appear in the dialogue history along with NPC responses, but after you pick a choice the response appears like the NPC ones do for 2 seconds before you get to the NPC response. How do I make that not happen, but still show in the previous dialogue?
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Tony Li
Posts: 22131
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to make player responses save to dialogue history, but not appear the same way NPC responses do

Post by Tony Li »

Hi,

I'm not exactly sure what you mean, so please correct me if I misunderstood.

If you're using a dialogue UI that accumulates subtitle text, such as the Runic or WRPG prefabs, then if you want to make the player's response text appear immediately without waiting 2 seconds, set the Dialogue Manager GameObject's Display Settings > Camera & Cutscene Settings > Default Player Sequence to: Continue()@0

If you don't want the player's response text to appear at all after the player clicks a response button, UNtick the Dialogue Manager's Subtitle Settings > Show PC Subtitles During Line. If you're using a script similar to ConversationLogger.cs to accumulate dialogue history, the script will still receive OnConversationLine() messages.
schmittywarbenjensen
Posts: 11
Joined: Fri Dec 23, 2022 12:00 pm

Re: How to make player responses save to dialogue history, but not appear the same way NPC responses do

Post by schmittywarbenjensen »

It's hard for me to put into words, but I basically want the second one. The issue is if I turn off show PC subtitle text, it doesn't save it to reminder text. And if I turn on show PC subtitle text, allow PC subtitles to be used as reminder, and turn on skip PC subtitle, it doesn't save to reminder text either.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: How to make player responses save to dialogue history, but not appear the same way NPC responses do

Post by Tony Li »

Would you please post screenshots or mock-up images of what's happening now and what you would like to happen instead?
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