TextInput field doesn't appear after the first call
Posted: Sun Dec 11, 2022 4:45 am
Hi Tony,
I've got a strange problem when I call for a text input in the sequence command.
The first time it calls it shows up and accepts the input. The second I try to recall (for example to do a rebid), it doesn't show up and I get softlocked in the conversation
I also get this error whenever I quit play mode.
MissingReferenceException: The object of type 'StandardUIInputField' has been destroyed but you are still trying to access it.
What do you think might be the issue here?
Thank you.
I've got a strange problem when I call for a text input in the sequence command.
Code: Select all
TextInput(Text Field UI,Bid Amount, TowerFuture.BidAmount, 9)@.3;
I also get this error whenever I quit play mode.
MissingReferenceException: The object of type 'StandardUIInputField' has been destroyed but you are still trying to access it.
What do you think might be the issue here?
Thank you.