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TextInput field doesn't appear after the first call

Posted: Sun Dec 11, 2022 4:45 am
by domopuff
Hi Tony,

I've got a strange problem when I call for a text input in the sequence command.

Code: Select all

TextInput(Text Field UI,Bid Amount, TowerFuture.BidAmount, 9)@.3;
The first time it calls it shows up and accepts the input. The second I try to recall (for example to do a rebid), it doesn't show up and I get softlocked in the conversation

I also get this error whenever I quit play mode.
MissingReferenceException: The object of type 'StandardUIInputField' has been destroyed but you are still trying to access it.

What do you think might be the issue here?

Thank you.

Re: TextInput field doesn't appear after the first call

Posted: Sun Dec 11, 2022 5:12 am
by domopuff
Ah what a stupid me.

There was another gameobject with the same name as the textinput field in the scene. That's why it didn't work.

All good now. Thank you!