Language options
Posted: Wed May 18, 2016 11:15 pm
How would I go about making all my dialogue into Spanish or Chinese so the player can choose the language they want?
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That's right. Before sending your database off to be translated, practice exporting and re-importing a few times to get the hang of it. Since dialogue databases have lots of different kinds of data, the format of the spreadsheet is a little complicated. (It's documented here.) Make sure you can open the CSV file in MS Excel, edit it, and then convert it back into a dialogue database in Unity. (Always keep backups of your database in case something goes wrong.)supadupa64 wrote:This is really great! Thanks! So just to make sure, I can import all the translated text so I don't have to manually add the translation to each specific dialogue node?
Yup. It uses the language codes defined by Microsoft. See the link in my previous reply.supadupa64 wrote:Also, would checking the "use system language" box under localization settings default to their computer language settings on start then?
Yes. In this case, it will fall back to using the default, non-localized text (e.g., the Default Text field).supadupa64 wrote: Would there be a problem if someone had Russian settings on their computer, but the game didn't support Russian?