[BUG?] Dialogue System Trigger - OnTriggerEnter
Posted: Wed Nov 23, 2022 11:37 am
Hello there,
So I'm having trouble into getting correctly the required conditions in Conditions in the Dialogue System Trigger component.
I added an Accepted Tags (Player).
I have a Box Collider component.
And I have a script that also checks in OnTriggerEnter if the "Player" (tag) has entered. This script is after the Box Collider and before the Dialogue System Trigger, so it receives OnTriggerEnter events before the Dialogue System Trigger.
When the player enters, the required conditions gets Last Check: True, but then a player companion also enters the Box Collider (it follows the Player), and then the required conditions changes to LastCheck: False
GIF:
The companion doesn't have any "Player" tag, as the Player does. Why does this happens? Is this a bug?
So I'm having trouble into getting correctly the required conditions in Conditions in the Dialogue System Trigger component.
I added an Accepted Tags (Player).
I have a Box Collider component.
And I have a script that also checks in OnTriggerEnter if the "Player" (tag) has entered. This script is after the Box Collider and before the Dialogue System Trigger, so it receives OnTriggerEnter events before the Dialogue System Trigger.
When the player enters, the required conditions gets Last Check: True, but then a player companion also enters the Box Collider (it follows the Player), and then the required conditions changes to LastCheck: False
GIF:
Spoiler
The companion doesn't have any "Player" tag, as the Player does. Why does this happens? Is this a bug?