Localize usable overrides with Unity's localization
Posted: Mon Nov 14, 2022 12:46 pm
Hello!
Im using the usable system of this asset as main interactuable for my project. I need to translate the names of the interactuable items (like doors, chests, and generally non actor names).
I know I can use a text table and use the key in the override field of the usable. But I was wondering if there's a way to make it work with the unity localization tables. Maybe making an item in the dialogue database (this way the name of the item appears in the unity localization tables).
If thereĀ“s currently a way to do it i'm not aware of it.
thanks in advance!
Im using the usable system of this asset as main interactuable for my project. I need to translate the names of the interactuable items (like doors, chests, and generally non actor names).
I know I can use a text table and use the key in the override field of the usable. But I was wondering if there's a way to make it work with the unity localization tables. Maybe making an item in the dialogue database (this way the name of the item appears in the unity localization tables).
If thereĀ“s currently a way to do it i'm not aware of it.
thanks in advance!