Use Input System Actions For Selector?
Posted: Sun Nov 13, 2022 3:35 pm
Hi,
I'm new to Dialogue System, so maybe this is against best practices, but I'm using the new Unity Input System for movement/interaction, and I'd like to use the same action map for both conversations and gameplay. The Selector element on my Player object has a "Use Key" property, which works just fine, but I'd like to keep all of my actions in one place.
Is there a way to interact with a "Usable" without a Selector component?
Thanks in advance,
Chris
I'm new to Dialogue System, so maybe this is against best practices, but I'm using the new Unity Input System for movement/interaction, and I'd like to use the same action map for both conversations and gameplay. The Selector element on my Player object has a "Use Key" property, which works just fine, but I'd like to keep all of my actions in one place.
Is there a way to interact with a "Usable" without a Selector component?
Thanks in advance,
Chris