Resume Conversation on Quest State Change
Posted: Wed Jan 07, 2015 10:23 am
Is there any way to have a conversation automatically resume or start when a quest is completed?
I have a narrator that gives and activates a quest in the same dialogue node. I then have a trigger object that changes the state to successful. The next node has the condition of the quest state being successful. The alert shows that the quest completes but I want the next node in conversation to automatically start upon quest completion and it does not.
I am sure that I can accomplish this with ConversationStarter.conversation but I am hoping there is a better way to do it inside of the Dialogue System rather than through an external script.
I have a narrator that gives and activates a quest in the same dialogue node. I then have a trigger object that changes the state to successful. The next node has the condition of the quest state being successful. The alert shows that the quest completes but I want the next node in conversation to automatically start upon quest completion and it does not.
I am sure that I can accomplish this with ConversationStarter.conversation but I am hoping there is a better way to do it inside of the Dialogue System rather than through an external script.