Conditions; Checking if Player Has Enough Coins
Posted: Thu Nov 10, 2022 10:35 pm
My player collects coins as ints (coins) that are then converted to strings (coinsCount) for the text in the UI
Basically is there a way to access these ints with a "Manual Enter" condition on a dialogue node within a conversation?
Some condition like, (Player, coins >= 50) then it will show the "Purchased" dialogue node option
But if (Player, coins < 50) it will show the "You don't have enough coins" option
Thank you for any suggestions.
Basically is there a way to access these ints with a "Manual Enter" condition on a dialogue node within a conversation?
Some condition like, (Player, coins >= 50) then it will show the "Purchased" dialogue node option
But if (Player, coins < 50) it will show the "You don't have enough coins" option
Thank you for any suggestions.