Walk Animation Still Plays During Conversation
Posted: Wed Nov 09, 2022 8:45 pm
I return once again with yet another Corgi Engine integration question
I've been trying to use the integration methods suggested in the Pixelcrushers documentation to get walking animations to stop when conversations are started, but I'm having an issue wherein, for some reason, no matter what sequence or code I'll call from the player character's dialogue system trigger, the character seems to be hard locked into the walking state, and any attempt to set the speed to 0 or change the walking bool to false instantly resets itself and the character goes right back to the walk animation (should note that, while the character does stop horizontally moving when conversation starts, their speed is at a constant "1" in the animator).
Any possible things that might be causing this, or any information I can give to help diagnose this?
Edit: Should add for some more clarity, the issue happens specifically when starting a conversation while walking (either by an automatic convo or a button activated convo). Running while starting a conversation, conversely, correctly sets the speed to zero and reverts to the idle state
I've been trying to use the integration methods suggested in the Pixelcrushers documentation to get walking animations to stop when conversations are started, but I'm having an issue wherein, for some reason, no matter what sequence or code I'll call from the player character's dialogue system trigger, the character seems to be hard locked into the walking state, and any attempt to set the speed to 0 or change the walking bool to false instantly resets itself and the character goes right back to the walk animation (should note that, while the character does stop horizontally moving when conversation starts, their speed is at a constant "1" in the animator).
Any possible things that might be causing this, or any information I can give to help diagnose this?
Edit: Should add for some more clarity, the issue happens specifically when starting a conversation while walking (either by an automatic convo or a button activated convo). Running while starting a conversation, conversely, correctly sets the speed to zero and reverts to the idle state