Save System 1.0.27 for Opsive Controllers v2 Released
Posted: Wed Nov 09, 2022 10:45 am
Release Notes:
- Changed: Save System component's default Frames To Wait Before Apply Data to 0.
- Improved: Added SaveSystem.validSceneName delegate.
- Improved: Exposed SavedGameData.Dict.
- Fixed: Save System issue where loading a saved game would unload additively-loaded scenes but would not clear SaveSystem.addedScenes list.
- Fixed: DiskSavedGameDataStorer.RetrieveSavedGameData checks if save file is empty.
This will be the definitive release for Opsive v2 controllers.
The next release will support Opsive v3 controllers.
- Changed: Save System component's default Frames To Wait Before Apply Data to 0.
- Improved: Added SaveSystem.validSceneName delegate.
- Improved: Exposed SavedGameData.Dict.
- Fixed: Save System issue where loading a saved game would unload additively-loaded scenes but would not clear SaveSystem.addedScenes list.
- Fixed: DiskSavedGameDataStorer.RetrieveSavedGameData checks if save file is empty.
This will be the definitive release for Opsive v2 controllers.
The next release will support Opsive v3 controllers.