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Screen Space Barks

Posted: Tue Nov 08, 2022 3:29 am
by pixel-reverie
I am working on a 2D game with low resolution pixel graphics for the main game, and HD UI art.

Currently the bark prefabs are world space canvases, and so they look not crisp or nice in my setup.

How would you recommend changing these to be screen space UI elements?

Re: Screen Space Barks

Posted: Tue Nov 08, 2022 3:36 am
by pixel-reverie
It turns out to be the pixel perfect 2D camera that crunches it to an unreadable level

Re: Screen Space Barks

Posted: Tue Nov 08, 2022 8:09 am
by Tony Li
Hi,

If you're not using TextMesh Pro, I recommend switching. It can render crisp world space text. (See: TextMesh Pro Support.) The Dialogue System Extras page has a TMProBubbles package (direct download) with preconfigured UIs.

If you want to use screen space, the Dialogue System Extras page also has a "UI Smooth Follow" example scene (direct download) that demonstrates how to set up

Re: Screen Space Barks

Posted: Tue Nov 08, 2022 9:00 pm
by pixel-reverie
Thanks Tony!

Re: Screen Space Barks

Posted: Tue Nov 08, 2022 9:32 pm
by Tony Li
Happy to help!