Best Solution For One-Off Actors?
Posted: Fri Nov 04, 2022 11:59 am
Hey Everyone!
The project I'm currently working on is a point-and-click style mystery game. Each scene has a variety of objects the player can interact with. As a result, I have a lot of one-off "Actors" for each item. This works well enough for now, but doesn't feel very graceful long-term; I was wondering if there was a way to manually enter the name of an actor into the dialogue (or otherwise override an actor's name) for each conversation?
An ideal solution would be to have a placeholder "Interactive Item" Actor, whose name I could override for each conversation. I'm hoping this makes it easier to organize my database further down the line.
Thanks!
The project I'm currently working on is a point-and-click style mystery game. Each scene has a variety of objects the player can interact with. As a result, I have a lot of one-off "Actors" for each item. This works well enough for now, but doesn't feel very graceful long-term; I was wondering if there was a way to manually enter the name of an actor into the dialogue (or otherwise override an actor's name) for each conversation?
An ideal solution would be to have a placeholder "Interactive Item" Actor, whose name I could override for each conversation. I'm hoping this makes it easier to organize my database further down the line.
Thanks!