Default sequences for different NPCs ? (or by conversation)

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shredingskin
Posts: 18
Joined: Tue Dec 01, 2015 8:14 pm

Default sequences for different NPCs ? (or by conversation)

Post by shredingskin »

So I'm doing this game that some characters are seated, some are standing, some are different heights.

So I was wondering if there was a way to do a default sequence per character or by conversation ?

Is there a way to do this ?
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Tony Li
Posts: 21722
Joined: Thu Jul 18, 2013 1:27 pm

Re: Default sequences for different NPCs ? (or by conversation)

Post by Tony Li »

If you just want to change which camera angle is used (e.g., a "Closeup-Sitting" angle that you've defined), add a Default Camera Angle component to your character. Then if you use the sequencer command Camera(default), it will automatically use whatever angle you've specified (or Closeup if you haven't specified one).

Otherwise, version 1.5.9 introduced an option in the Dialogue Editor to specify conversation-specific overrides for sequences, subtitle behavior, etc. Edit your conversation and click on a blank area of the canvas to inspect the conversation properties. Then click the override checkbox in the Inspector view.
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